For instance, a psychic who knows mind thrust III but not mind thrust IV could cast mind thrust II and spend 2 points to treat it as mind thrust III, but couldn’t spend 4 points to treat it as mind thrust IV. | Starjammer SRD At 5th level, you gain access to a daily pool of healing energy. If the target is hit by the linked spell or fails its saving throw, it’s affected as though the psychic had cast a targeted dispel magic spell on it. Using a compact warp-generator housed within their armoured backpack, they can make short warp-jumps, disappearing and reappearing in the blink of an eye. | d20HeroSRD Telepathic Bond (Sp): At 9th level, a psychic can use telepathic bond as a spell-like ability once per day, using her psychic level as her caster level. One dose's effects last for 1 month. Purge Disquiet (Su): At 13th level, you can banish mental distress. Dispelling Pulse (Su): The psychic can spend 3 points from her phrenic pool to entwine dispelling magic with a targeted spell. An elf watches as a bolt of lightning flashes towards her, at the last minute she vanishes as … If the cognatogen enhances your Intelligence, it applies a penalty to your Strength. The following disciplines represent those most commonly chosen by psychics. When you or a subject of your emotional bond must attempt a saving throw, the person attempting the save can gain a bonus equal to your Charisma bonus on the save as an immediate action. The Warp Spiders Aspect Warriors are the epitome of aggressive defence. The psychic phase in 7E can be a confusing mess even at the best of times, but it pays to understand how it works and how best to make use of it (or to stop the enemy from doing so.) Regardless, psi-tech traditions have endured and are available to psychics who have connections to high technology. At 14th level and at each additional level thereafter, choose another Knowledge skill to which your memory palace's library bonuses apply. Dual Amplification (Ex): When the psychic uses this major amplification, she chooses two other amplifications or major amplifications she knows to apply to the same linked spell. Calming Presence (Su): At 5th level, you become a calming force. The infuse mutagen discovery and the persistent mutagen class ability apply to cognatogens. She can’t use this ability to cast a version higher than the version she knows. She can spend 1 point from her phrenic pool when casting a mind-affecting linked spell to select one of the spell's targets. The distance between you and the subjects doesn't affect the bond as long as you're on the same plane of existence. At 20th level, the psychic is affected by one of the following spells as a constant spell-like ability: arcane sight, fly, haste, heroism, nondetection, or tongues. Phrenic amplifications require the psychic to expend 1 or more points from her phrenic pool to function. Warp (psychic discipline) 23. Kyle says: February 24, 2015 at 12:02 pm. You cannot be brought back to life by any means. Otherwise, this ability works just like the alchemist's mutagen ability. The popular space-opera cousin to Pathfinder, navigate the stars yourself with the core rulebook. Will of the Dead (Su): Even undead creatures can be affected by the psychic's mind-affecting spells. Deflection Field (Su): Whenever the psychic casts a linked spell that grants her a deflection bonus to AC, she can spend 2 points from her phrenic pool to automatically reflect the first ranged attack that misses her (as long as the linked spell remains active) back at the attacker. She must spend a number of points equal to double the number of levels by which the feat normally increases a spell’s level (minimum 2 points). Reply. Sell at the Open Gaming Store! Points gained in excess of the pool’s maximum are lost. Legal Information/Open Game License, Fan Labs This pool starts with 3 d8 dice per day, and gains 1 additional d8 for every 2 psychic levels you possess beyond 5th. If it is successful, the robot rejects your consciousness, rendering you staggered for 24 hours and unable to perform the ritual again during this time. Bonus Spells: persuasive goad (1st), pain strike (4th), vampiric touch (6th), mass pain strike (8th), synapse overload* (10th), mass inflict pain* (12th), waves of exhaustion (14th), horrid wilting (16th), mass suffocation (18th). DESCRIPTION. You can add your Intelligence modifier as a bonus on combat maneuver checks and to your CMD. A phrenic amplification can't be selected more than once. Not to be confused with Psychic Technology Manipulation. | 13th Age SRD | The Modern Path SRD Warpspace is without form and the laws of time and space do not apply there, for both size and time are simultaneously infinite and irrelevant within The Warp.Its energies are in constant turmoil, subject to en… | OGN Articles Each time you use this ability to convert a spell, you regain 1 point in your phrenic pool. She can choose to spend 2 points from her phrenic pool to instead gain a +4 bonus. Overpowering Mind (Ex): The psychic can spend 2 points from her phrenic pool to increase the Will save DC of the linked spell by 1. | 5th Edition SRD Mental blocks prevent your immense inborn psychic energies from flowing freely. Phrenic Amplifications: A psychic develops particular techniques to empower her spellcasting, called phrenic amplifications. For this creature, the information functions like a normal memory, not one with perfect clarity. This unarmed attack still provokes attacks of opportunity as normal unless the psychic can otherwise make unarmed attacks without provoking attacks of opportunity. This increase also applies to checks to dispel, counterspell, or identify the linked spell. These spells are in addition to the number of spells given on the Psychic Spells Known table. Resilience of the Faithful (Su): At 5th level, you gain a +2 resistance bonus on all saving throws. She can spend 1 point from her phrenic pool when casting a mind-affecting linked spell to select one of the spell’s targets. Deity (Ex): At 1st level, choose a deity to worship. The force field lasts for a number of minutes equal to your psychic level. Warpspace is a mirror dimension of pure energy. Whether your mental abilities truly come to you as a divine gift or are simply enhanced by the power of your belief, none can say. EFFECT. Clerics and wizards can receive a capstone at 20th level, despite not having one to begin with. Traveller SRD In this variant system, players choose their magical abilities from among twenty different spheres, spending Magic Talents to create a uniquely customized spherecaster. You can use this ability a number of times per day equal to your Charisma bonus. Each psychic accesses and improves her mental powers through a particular method, such as rigorous study or attaining a particular mental state. Phrenic Pool (Su): A psychic has a pool of supernatural mental energy that she can draw upon to manipulate psychic spells as she casts them. The Difficulty Class for a saving throw against a psychic's spell is equal to 10 + the spell's level + the psychic's Intelligence modifier. Character Sheets Mindâs Eye (Su): Some psychics train their visual and psychic senses, binding them together into a unified focus to better guide their ranged spells and place them with uncanny precision. She can't leave herself out of a bond created in this way. Artificial Ascension: You can upload your consciousness into a robot, becoming an artificial intelligence. Bonus Spells: comprehend languages (1st), hypercognition* (4th), dispel magic (6th), mind probe* (8th), retrocognition* (10th), legend lore (12th), greater arcane sight (14th), moment of prescience (16th), divide mind* (18th). Relentless Casting (Su): The psychic can spend 1 point from her phrenic pool to roll twice on any caster level checks to overcome spell resistance required for the linked spell and take the better result. Warp Source Blood of the Beast pg. Components V, S. Range close (25 ft. + 5 ft./2 levels). The choice of discipline must be made at 1st level; once made, it can't be changed. Creatures that don't dream are immune to this effect. Imprint Message (div): Put a false psychic imprint on an object. The psychic must spend a number of points from her phrenic pool equal to 3 + double the subordinate spell's level. If the linked spell can affect more than one creature, the psychic can attempt to detect more than one target's thoughts by spending 1 additional point per creature beyond the first. Spells learned from a discipline can't be exchanged for different spells at higher levels. For example, if the linked spell were nondetection, the DC of the caster level check for using a divination on the warded creature or item would increase. Starting Wealth: 2d6 × 10 gp (average 70 gp). The psychicâs phrenic pool increases by 6, and she gains two new phrenic amplifications. Psychic Duel Acumen (Ex): At 4th level, a psychic duelist adds instigate psychic duel* to her list of spells known, and the save DC of any instigate psychic duel spell she casts increases by 1. Any enemy within 15 feet of you takes 2d10 psychic damage and is knocked back, 15 ft for a small creature, 10 for medium, and 5 for large (any enemies larger than large are not knocked back but still take damage). 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